Monday, June 25, 2007

How Virtual Worlds Help Real Students: The River City MUVE



Notes on:

NECC 2007





How Virtual Worlds Help Real Students: The River City MUVE




Chris Dede, Harvard University with Jody Clarke, Edward Dieterle and Diane Jass Ketelhut









Monday, 6/25/2007, 2:00pm–3:00pm;



Book Automation vs Amplification--about division of labor that can be done by machines and by people: 1) expert decision making (like auto mechanic finding problem that car sensors doesn't) 2) complex communications



Focus on 21st century Skills:

problem finding before problem solving

Making meaning out of complexity

comprehension by a team, not by an individual



Evolving toward distributed learning

Sophisiticated methods of learning and teaching

orchestratged across classrooms



Interfaces for distributed learning

World to desktop

Multiuser virtual environment

Ubiquitous computing





What is MUVE?

virtual world

avatars interact



many experience via games or environments (eg 2ndlife)



Incredible array of options and widening demographic



2)very engaging

3)learning processes are outstanding: exactly what we would want to see

4) Content not very good in most environments



How make this work for learning:

built River City--take deep academic content and add engagement and learning advantages of other games

http://muve.gse.harvard.edu/rivercityproject/



Research on Styles

beyond just personality types

scope and focus importnat



Current thinking on styles

  • preference  in the use of abilitiesn, not abilityies themselves
  • profiles of styles
Neomillenial learning styles

fluency in mutipel media, valuing each for type sof communication activities

learning based on sollectivly seeing, seiveing and systhensigns

active learning based on experience real and virtual



projects realistic and socially responsible

not all teams have to arrive at same solution; complex problems



the problem

parents:schools not preparing students for 21st century jobs

teachers: self report use lectore format

students: no technology in science class

rapid cecline from k-->12 in interest in science careers



new pedagogies

scientific inquiry--difficult to create authentic environment,

situated learning

non-linear learning

ability to explore identity as a scientist



Students can do virtual experimentation: eg sample water in virtual world, hospital admissions



can substitute for traditional learning (same test scores)

but ask students, they like aspect inquiry





can generalize from this project



we have to change the way we teach to handle the complex variety of ways they learn

conditions for success complicated:

1) engagement - bar high with activities outside school

2) active learning



changing behavior patterns more than just know, must be emotional and collective responsibility; can creat that kind of community in virual world;



Think we will see more powerful environments on the web; many are windows only now









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